Creates a melee weapon of your choice out of the materiel you are currently touching. Can be used to manipulate your currant weapon Ex: Quarter Staff to pike.
Proficiency: The better the role the stronger the weapon (role 1d20 1-2 does not work, 3-4 DM decision (supper frail if it works), 5-6 works but vary frail, 7-8 frail, 9-12 average weapon, 13-14 slightly stronger than average(+1 damage bonus), 15-16 much stronger than average(+1 or +2 damage bonus, GM decision), 17-18 significantly stronger (+2 damage bonus), 19-20+ perfect weapon (+3 damage bonus). Roll 1d20 even not in combat.
limits: Can create any weapon that is solid (lance, dagger, war hammer, Ect..), "DM decide create a weapon with a chain or chain marital in the weapon ( flail, spiked chain, net, whip.)"
In the second example the magic was used threw the Quarter Staff
Previous Versions
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5/29/2019 9:11:59 AM
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20
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3.5
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5/29/2019 9:22:28 AM
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28
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Coming Soon
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