Level
Cantrip
Casting Time
1 Action
Range/Area
Touch (3 ft. )
Components
None
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Combat

Creates a melee weapon of your choice out of the materiel you are currently touching. Can be used to manipulate your currant weapon Ex: Quarter Staff to pike.

Proficiency: The better the role the stronger the weapon (role 1d20 1-2 does not work, 3-4 DM decision (supper frail if it works), 5-6 works but vary frail, 7-8 frail, 9-12 average weapon, 13-14 slightly stronger than average(+1 damage bonus), 15-16 much stronger than average(+1 or +2  damage bonus, GM decision), 17-18 significantly stronger (+2 damage bonus), 19-20+ perfect weapon (+3 damage bonus).       Roll 1d20 even not in combat.

limits: Can create any weapon that is solid (lance, dagger, war hammer, Ect..), "DM decide create a weapon with a chain or chain marital in the weapon ( flail, spiked chain, net, whip.)"

In the second example the magic was used threw the Quarter Staff

Previous Versions

Name Date Modified Views Adds Version Actions
5/29/2019 9:11:59 AM
20
1
3.5
Coming Soon
5/29/2019 9:22:28 AM
28
1
--
Coming Soon

Spell Tags: Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MESS0REM

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