Level
5th
Casting Time
1 Reaction *
Range/Area
90 ft.
Components
M **
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Necrotic

You point your finger, and the creature that damaged you momentarily feels an enduring blood decaying pain. The creature must make a Dexterity saving throw. It takes 4d10 necrotic damage on a failed save. The creature takes half as much damage on a successful one.

When you use a Blood Magic spell you have to utilize a vial of blood or you cut yourself and draw blood and take 1d8 damage.

You also have the choice to Amplify the spell (Which can be done anytime during the casting or use of the spell when it is your subsequent turn). If you choose to Amplify the spell you draw blood and take 2d8 damage or you use the blood of a creature that has been killed and has blood.

Amplified. When you amplify this spell, the creature automatically fails the save and takes full damage.

* - Which you take in response to being damaged by a creature within 90 feet of you that you can see ** - (Vial of Blood)

Spell Tags: Damage

Available For: Warlock (Legacy)

Jinx_Powder_15

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