The caster touches a door or windows frame and opens up a portal. Any creature or object that passes through is instantly teleported to a location. Each time the spell is casted the DM must roll a d6 to determine the location the portal leads to and cannot reveal the location till a player character goes through the portal.
1- up to 10ft away
2-up to 50ft away
3-up to 200ft away
4-up to 500ft away
5-up to 1000ft away
6-up to 5000ft away
The portal can be dismissed by using an action and any creature caught in the closing portal takes 3d10 damage. The object or creature must be able to pass through the frame otherwise they can't be teleported. Any blocked doors or windows can't be casted on. After the portal closes the material components are used and the frame of the door is destroyed.
* - (( two pieces of string , chalk and a pearl worth 200 gold ))
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