Level
1st
Casting Time
2 Hours Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
None
Damage/Effect

This ritual is performed by the native tribes on an island used to strengthen the bonds of two individuals. When the Ritual is started the caster must be isolated and alone for the full two hour. This must be done every night sequentially for one week. If a night is missed the caster must start over or the spell won't work. If the ritual is a success the diamond/diamonds will turn to a color depending on the persons aura . One person can only cast this once. This spell casts a part of the person into a item that will be of great significance to the receiver. You give a part of your very being to the holder. As long as the holder is wearing the item will always be able to find you, always feel your presence with them even when alone, when you are within 15 feet of the giver your AC is increased by 2, and once every 7 days if you fall to zero HP you will fall unconscious but stable and be teleported to a safe distance away from the fight. There are only two ways to break this enchantment Wish or if the casters soul is destroyed. 

* - (Blood of vow giver, Accessory of some sort circlet/ring/necklace. Item must have a diamond worth 1000gp or more.)

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2023 9:28:39 PM
8
1
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Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Folfie

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