You create a wall of clawing, biting skeletons and miscellaneous bones. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks movement, but provides no cover to creatures behind it.
When the wall appears, each creature within its area must make a Dexterity saving throw and is pushed 5 feet out of its area. A creature takes 7d8 slashing damage on a failed save, or half as much damage on a successful save. Each creature chooses the direction it is pushed.
Each 5-foot section of the wall has an AC of 13 and 13 Hit Points. Reducing a section of the wall to 0 hit points destroys it.
Until the spell ends, you can use an action on each of your turns to command the wall to move. The wall rearranges itself into a new configuration within range, moving around creatures, and regains any destroyed sections. The new configuration must be one the wall can taken when you cast the spell.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d8 for each slot level above 6th.
* - (a bone at least 100 years old)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/20/2022 9:52:38 PM
|
28
|
1
|
1.0
|
Coming Soon
|
|
|
3/6/2023 8:22:59 PM
|
34
|
2
|
--
|
Coming Soon
|
Comments