You conjure a Large Locomotive of shimmering, translucent force crackling with electricity, that arrives in an unoccupied space that you can see within range. The engine car lasts for the spell's duration, and it moves at your command.
The Locomotive is an object and vehicle that has AC 20 and hit points equal to triple your hit point maximum. If it drops to 0 hit points, the spell ends. It has a Strength of 30 (+10) and a Dexterity of 10 (+0).
When you cast the spell and as a bonus action on your subsequent turns, you can move the hand up to 100 feet and then cause one of the following effects with it.
MBGOTW. The locomotive charges toward one creature or object within its range. Make a melee spell attack using your game statistics. On a hit, the target takes 6d6 force damage and 6d6 lightning damage. Objects and structures take double damage.
Choo-Choo Mother****er. If the locomotive takes a 15-foot headstart when using MBGOTW, it also attempts to push the creature or object in a straight line in a direction you choose. To push, make a check with the Locomotive's Strength contested by the Strength (Athletics) check of the target. Failure, the locomotive does not continue. -If the target is Medium or smaller, you have an advantage on the check. If you succeed, the locomotive pushes or pulls the target up to 10 feet plus a number of feet equal to five times your spellcasting ability modifier in a line. The Locomotive moves with the target to remain within 5 feet of it and pushes any creatures or objects in between as well. Each additional creature can make a strength check to attempt to stop the movement of the train but still take full damage, or make a DC 18 Dexterity check to Get Out The Way and only take half damage.
All Aboard: The Locomotive can carry up to 10 medium or smaller creatures (a large creature that takes up two spots). Creatures within the locomotive have half cover. At cruising speeds, the locomotive can travel at 125 mph. Additional physical train cars can be attached to the locomotive, imbuing them with the properties of the locomotive.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage from MBGOTW increases by 2D6 for both types of damage.
* - (Silver conductors whistle)
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