Level
Cantrip
Casting Time
1 Action
Range/Area
Self (999,999 ft. )
Components
V, M *
Duration
Concentration 365 Days
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

Time 

Requires:An object that tells time 

To cast spell say Tempus duratus with the time piece in hand.Roll for Dexterity if roll is 10 and above spell is successful.If it is below 10 you fail and you become frozen in time and unable to do anything until someone in your party forces you to swallow the object that you used to cast the spell.You will remain frozen in time until someone does so.If spell is  successful you can chose to reverse the last 1 to 10 events that have occurred or cause time to freeze for 1 minute to 1 year.Duration depends on how long you can keep the spell active.It stops once you loose concentration,move,or stop touching the timepiece used to cast it.Some movements don't break freeze time these include breathing,blinking,licking ones lips,scratching an itch,sitting down, and moving to a more comfortable position that is less than 5 feet from where you initially cast it.All other movements break the spell and allow time to move again.For loss of concentration or making a not allowed movement Roll for Constitution every turn in freeze time if roll is 15 or above the spell continues if below it fails and freeze time is broken.

During freeze time 

You can bring as many inorganic objects as you want into freeze time but you can only take up to 3 party members/living organic organisms with you.Anything in the world not brought with you into freeze time can not make any movement or action of any kind.Nothing moves unless you or something you brought moves it and it stops moving as soon as you or what you brought with you stop touching it.

Space

Requirements:A object that is black in color

To cast say Movebo spatium. Roll for Dexterity if roll is 10 and above spell is successful.If roll is below 10 you fail and a one of your arms or legs will be teleported to your intended location but not the rest of your body.It will reach itself once you come into contact with it.To find which limb you will loose roll 1d4. 1 being your dominant arm.2 being you non dominant arm.3 being your right leg and 4 being your left leg.If successful you can either teleport to the location of your choice or open a portal to a location.To teleport snap your fingers on the hand that is not holding the time piece.The teleport only transfers you and you must have already visited the location you are going to or know its exact coordinates on a map and be able to picture the landscape.To open the portal move your hands in a circular motion until they cross.The portal will remain open as long as you hold this position. You can not enter the portal but others can and you can open the portal to anywhere as long as you know its name.

* - (An object that tells time or a object that is black in color)

Available For: Wizard (Legacy)

Anthrak

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