Level
6th
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
M *
Duration
1 Hour
School
Abjuration
Attack/Save
STR Save
Damage/Effect
Control

As a bonus action, you attempt to blood bind the souls of two creatures that are 60 feet from you. The targeted creatures must make a Strength saving throw. On a successful save nothing happens. On a failure, the creatures are blood bound. When one of the blood bound creatures takes damage the other blood bound creature takes the same amount of damage.

When you use a Blood Magic spell you have to utilize a vial of blood or you cut yourself and draw blood and take 1d8 damage.

You also have the choice to Amplify the spell (Which can be done anytime during the casting or use of the spell when it is your subsequent turn). If you choose to Amplify the spell you draw blood and take 2d8 damage or you use the blood of a creature that has been killed and has blood.

Amplified. When you amplify this spell, you are able to blood bind as many creatures that are 60 feet from as you choose.

* - (Vial od Blood)

Spell Tags: Control

Available For: Warlock (Legacy)

Jinx_Powder_15

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