Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Debuff
A shimmering bolt of energy rushes towards a creature within range that you can see. Make a ranged spell attack against the target. On a hit, the creature must make a Strength saving throw or be disarmed of one object on its person which then flies to your grasp. The object cannot weigh more than 25 pounds, must be of a size you can hold, and must be able to be unattached from the creature. Some examples of suitable objects include a book, a key off a keychain, a sword, or a wand.
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