You create a spinning blade of light and hurl it forward in a 20 foot line that is 5 feet wide. Each creature in the line must make a dexterity saving throw or take 4d8 radiant damage. On a successful save, the target takes half damage. The spinning blade lingers in place once thrown and returns to the caster at the end of their next turn. Any creature that starts its turn in the blade's area or enters it for the first time on a turn must make a dexterity saving throw for 4d8 radiant damage or half on a success. When the blade returns to the caster, it travels through the shortest path as is stopped by a wall. Any creature's in the blade's path are subject to the same saving throw as when the blade was first thrown.
At higher levels: For each level above 3rd that this spell is cast, the damage increases by 1d8 for all damage instances.
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