Level
2nd
Casting Time
1 Action
Range/Area
40 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
None
Damage/Effect
Prone
With a rush of telekinetic power, you move a foe or something they carry.
While your kinetic focus remains, you can use an action to unleash a wave of telekinetic power.
The target must make a athletics save. On a failure, you can produce one of the following effects:
- disarm the target of one item they are holding in their hand(s)
- push them 15ft towards or away from you
- or knock the target prone.
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