Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Force

When you cast this spell a 100 foot cube you can manipulate gravity itself. When you cast this spell you can do the follow for an action and your next turn you can use your bonus action to change it again. Here are the following change you can do.

Regular Gravity: nothing happen.

High Gravity: when you do this everything takes 1d4 force damage every round. Everything in this area must make a strength saving throw. If you fail your under the spell of slow. Any drop damage is tripled.

Low Gravity: when you do this every thing is lighter. Every ranged weapon increases by double. Acrobatics and Athletics checks have advantage. Everyone can jump equal to your height. Anything 80 or under amount of pounds float in the air.

Reverse Gravity: when you do this every creature falls 100 feet up in the air. You can also put the effects of high gravity or low gravity.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the area of the cube increases by 100 feet. 

* - (A silver platnium balance worth 60 gp)

Spell Tags: Damage Control

Available For: Bard (Legacy) Wizard (Legacy)

Grumish

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