Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
Instantaneous
School
Illusion
Attack/Save
None
Damage/Effect

You tap into a sleeping creature’s dreams, sucking from its energy pool. Instantly inflict 4d4 psychic damage on a sleeping target in range, regaining half as many hit points to yourself.

 

The damage dice roll for this move changes to 2d12 at level 5, 4d8 at level 10, and 8d6 at level 17.

Available For: Wizard (Legacy)

Wiseman101

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