When you cast this spell you have 2 options to choose one of the following effects:
1.You point your finger, and the group of people that damaged you is momentarily surrounded by devilish flames by a 20 ft. cone. At max you can have 5 targets, and at least one of the creatures has to have damaged you that turn. The creatures must make a Dexterity saving throw. They take 3d10 fire + Cha modifier, and 2d8 + Cha Modifier acid damage on a failed save, or half as much damage on a successful one.
2. You point your finger and the group of people that damaged you are momentarily surrounded by devilish flames in a 15 ft. sphere. At max 5 targets are possible and a minimum of 3, and at least one of the creatures has to have damaged you that turn. The creatures must make a Dexterity saving throw. On a failed save they collectively take 5d12 + Cha Modifier fire, and 6d10 + Cha Modifier acid damage, each one that succeeded takes half damage
Example: 5 targets are in a 15. ft. sphere. 3 of them fail the Dex save, and 2 succeeded the save. The total damage rolled is 32 fire damage + 23 acid damage, or a total of 55 damage. 55/5=11. Because of there originally being 5 targets, each target that failed takes 11 damage, while the 2 that succeeded only take 5. While the max possible damage that could have been made was 55, the ones that dodged only took half
* - You take in response to being damaged by a creature within 60 feet of you that you can see
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Posted May 18, 2020Hey this is my first ever submitted spell, and was obviously based on the hellish rebuke spell. I originally tried adding a higher level spell modifier, but realized that Warlock and Oathbreaker don't go behond 5th level spells.