A burst of positive energy leaps out from around you in a 30-foot cylinder. This energy disrupts and harms incorporeal creatures, such as wraiths, ghosts, or shadows in the area which automatically take 5d6 radiant damage and shed dim orange light in a 10-foot radius for the duration of the spell. Party members, NPC's, magic and other objects in the area when the spell is cast also are outlined in light and shed dim light in a 10-foot radius. Corporeal creatures can resist the glow effect with a Intelligence saving throw.
If any of this spell’s area of effect intersects with an area of magically created darkness (same or level of this casting) the spell that created the darkness is dispelled. This spell removes the frightened condition caused/inflicted by Incorporeal Creatures (wraiths, ghosts, or shadows, etc.)
At Higher Levels: When you cast this spell using a slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd .
* - (a small piece of obsidian)
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