Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

Waste not the flesh our enemy, for they body becomes both our sheild and weapon.

You touch an ally or yourself and use the remains of a corpse to protect them, gaining temporary hit points. If you are attacked while you have these hit points, all enemy's within a 5ft range must make a Dex save based off your spell dc.

If failed, roll the listed and the targets lose Ac based off that number.

Temporary hit points scale with spell level.

2lvl - 20hp and 1d4

3lvl - 30hp and 1d6

4lvl - 40hp and 1d6

5lvl - 50hp and 1d8 

6lvl - 60hp and 1d8

7lvl - 70hp and 1d10

8lvl - 80hp and 1d10

9lvl - 90hp and 1d20

 

* - (A source of bone or flesh.)

Previous Versions

Name Date Modified Views Adds Version Actions
5/30/2019 4:04:54 PM
10
1
5.e
Coming Soon

Available For: Druid (Legacy) - Circle of the Moon (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Warlock (Legacy) - The Undying Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy)

SweetieJack

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