Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Force

With this spell you are able to implant a psychic anchor in the mind of 1 enemy that will give early warning of their action in combat during their next turn and provide a warning to your party.

This spell is made as a ranged force damage spell attack against a creature that you can see within range. On a hit, the target takes 4d8+2 force damage, and a psychic anchor is implanted in the target’s mind allowing you limited insight into their actions in combat.
On the target’s turn, you can use your reaction to probe the anchor and divine the target’s intended actions and movement. This same reaction allows you to warn any creatures that you can communicate with giving them advantage on saving throws and the target disadvantage on its attack rolls. These benefits last until the end of the target’s turn.
Note: The target does not have time to change its intended actions and movements after your divination, but if the target hears and understands any warning you make, it can make an Intelligence saving throw to discover and counter the anchor ending the spell’s effect.
Note: If the target has an Intelligence score of 3 or lower, the psychic anchor cannot gain purchase and the spell ends.
 

At Higher Levels. When you cast this spell using a spell slot at 5th, 7th or 9th levels or higher, the damage increases by 1d8+2 for each step and you can add an additional target.

Available For: Cleric (Legacy) Sorcerer (Legacy) Blood Hunter - Order of the Profane Soul

Cid_McConroy

Comments

Posts Quoted:
Reply
Clear All Quotes