Level
6th
Casting Time
1 Action
Range/Area
Unlimited
Components
None
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect
This overpowered ability has the ability to skip over all harm that could come to it's user until the user's next turn. When activated this ability cancels all external factors that may effect the user during the attack outside of Intelligence and Wisdom saving throw attacks. During this ability the player has the ability to move anywhere within range, if they choose they can re-emerge behind one of the attackers and attack with a critical hit. Due to the element of surprise and the relative calm, in time erasure the final action is done with advantage, all Dexterity saving throws are now rolled on disadvantage when they are attacked.