Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You enforce your will upon a creature's life energy, forcing their blood to spike out of them violently, spearing others nearby. A target creature with blood in range makes a Constitution saving throw. The creature takes 3 of their hit dice in Necrotic damage, the hit dice expended upon the spell being cast, Taking only half damage on a success. All creatures adjacent to the target must roll a Dexterity saving throw or take the same damage, again halved on a success. If all of the target creature's hit dice are expended, the damage rolled on the initial target is doubled. The spell uses the target's hit dice, so if there are only 2 Hit Dice left, only 2 dice are rolled for the damage. The spell fails if the target has no more remaining Hit Dice.

At higher levels:
The number of spent hit dice increases by one for each spell level above 2nd.

* - (drop of blood)

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Cleric (Legacy) - Death Domain Paladin (Legacy) - Oathbreaker Cleric (Legacy) - Grave Domain (Legacy)

Natalie_Rose93019

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