By casting this spell, you call forth a dead spirit and bind it to your soul, gaining attributes possessed by the dead creature. Any dead humanoid known to your character can be targeted by this spell, but only one at a time, and they must be dead for no more than 100 years. You can gain one ability from the creature's stat block, or class feature list if they have a class. For the duration, you gain this ability, as well as all limits and cooldowns applied to it. If the target does not have a stat block, the dungeon master must assign them a class. Another option includes taking a racial trait for the duration, and like before, if the creature has no racial trait list, have the dungeon master assign one. Though because of the spell's great power, it has several limits. Including you cannot gain any spellcasting traits, including innate effects from races, and by getting an ability such as metamagic, which relies on another, you must take the first required one.
Level
9th
Casting Time
1 Minute
Ritual
Range/Area
Self
Components
V, S
Duration
5 Hours
School
Necromancy
Attack/Save
None
Damage/Effect
Comments