Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Until Dispelled or Triggered
School
Transmutation
Attack/Save
None
Damage/Effect
You become a burst of elemental water. Until the start of your next turn, you gain the following attributes:
- You are resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks.
- You can move through the space of other creatures and ignore difficult terrain; the first time you move through a Large or smaller creature on a turn, it must pass a Strength saving throw or be knocked prone.
- If attacked with a cold spell, you have disadvantage on saving throws. Should you be hit, you are unable to move until thawed or the spell duration ends.
- If you are a cleric or aasimar, you turn into holy water.
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