Level
4th
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Necrotic

You throw an overloaded ball of blue, rotting plasma at a targeted point within 150 feet of you. Each creature within a 20-foot sphere centered around the targeted point must make a Dexterity saving throw. Upon failure, the creature takes 7d10 necrotic damage. Upon success, the target takes half as much damage. Additionally, for the next 1 hour after this spell is casted, a coat of gooey necroplasma resides on all surfaces within the 20-foot radius of the sphere. Each creature that starts their turn within the residing necroplasma takes 1d6 necrotic damage. Additionally, all undead creatures take no damage from this spell, instead they regain hit points equal to the damage roll.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 1d10 for each slot level above 4th.

Log #19: "The time had finally come to test my latest spell, the necroplasma bolt. Luckily for me, I had planned to have the proprietors of a local trading company over for dinner. As soon as they knocked at the door, I hid behind my guest chair, and prepared for action! Initially, the plan was to fire one lowly powered bolt at the father, but I accidently let out a little too much magic! And thus a new spell formed, my necroplasma ball, only at the price of a family of five!"

-Doctor Clayton Bombardier

* - (a tiny block of agar mixed with corpse ashes)

Spell Tags: Healing Damage

Available For: Wizard (Legacy)

FISHboiRD

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