A focused beam of blue, rotting plasma forms into a melee weapon of your choice that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of you. On a hit, the target takes necrotic damage equal to 2d10 + your spellcasting ability modifier.
Using the attack action on your turn, you can repeat the melee spell attack against a creature within 5 feet of you.
The spell ends if you drop the weapon or if another creature attempts to wield the weapon. All undead creatures hit by this spell attack take no damage, instead they regain hit points equal to the damage roll.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for every slot used above 3rd.
Log #22: "After the little mishap with the proprietors of that local trading business, I have now discovered a rioting mob outside my homestead. I told them that it was just a simple mistake, everyone gets decimated by a necroplasma ball every once and a while right!? Anyways, the mob gave me an interesting idea, what if I made a necroplasma WEAPON HAHAHA! The queen is definitely going to execute me isn't she?"
-Doctor Clayton Bombardier
* - (a short stick or a broken weapon hilt)
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