Level
8th
Casting Time
1 Hour Ritual
Range/Area
Touch
Components
S, M *
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect
Buff

You infuse a non-magical weapon with the elemental power of either Fire (fire), Water (cold), Air (lightning), or Earth (bludgeoning). For 1 day, the weapon counts as magical, and any successful attacks using the infused weapon deal [roll]2d10[/roll] damage corresponding to the element used.

The special components for each element are:

  1. a pile of ash from the plane of fire (Fire)
  2. a flask of water from the plane of water (Water)
  3. an eagle's feather from the plane of air (Air)
  4. a crystal worth at least 1,000 gold from the plane of earth (Earth)
* - (a non-magical weapon (the weapon that will be used), and a special component corresponding to the element)

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2023 12:02:16 AM
4
1
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Coming Soon
3/2/2023 10:16:17 PM
12
1
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Coming Soon
3/8/2023 11:21:13 PM
13
1
--
Coming Soon

Spell Tags: Buff

Available For: Wizard (Legacy) - School of Enchantment (Legacy)

bupdator

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