Level
8th
Casting Time
1 Hour
Ritual
Range/Area
Touch
Components
S, M *
Duration
1 Day
School
Enchantment
Attack/Save
None
Damage/Effect
Buff
You infuse a non-magical weapon with the elemental power of either Fire (fire), Water (cold), Air (lightning), or Earth (bludgeoning). For 1 day, the weapon counts as magical, and any successful attacks using the infused weapon deal [roll]2d10[/roll] damage corresponding to the element used.
The special components for each element are:
- a pile of ash from the plane of fire (Fire)
- a flask of water from the plane of water (Water)
- an eagle's feather from the plane of air (Air)
- a crystal worth at least 1,000 gold from the plane of earth (Earth)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/2/2023 12:02:16 AM
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4
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1
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Coming Soon
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3/2/2023 10:16:17 PM
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12
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1
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Coming Soon
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3/8/2023 11:21:13 PM
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13
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1
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Coming Soon
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