Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
INT Save
Damage/Effect
Psychic
Pricking your finger, you pour out a drop of blood onto the ground, losing 2 hit points. Choose a target creature you can see within range, forcing it to make an Intelligence saving throw. On a failed save, that creature takes 2d8 psychic damage and gains disadvantage on its next attack roll. Extract a single attribute from that creature. Attributes include the following: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities. On a successful save, target creature takes half as much damage, does not gain disadvantage, and no attribute is extracted.
"Knowledge is such a burden. Release it. Release all your fears..."
* - (a drop of blood)
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