Level
6th
Casting Time
1 Action
Range/Area
360 ft. (30 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
Fire (...)

A vertical column of divine light and fire roars down from the heavens in a location you specify. Each creature of your choice in a 30-foot-radius, 300-foot-high cylinder centered on a point within range must make a Wisdom saving throw. A creature takes 7d6 fire damage and 7d6 radiant damage on a failed save, or half as much damage on a successful one. An abberation, elemental, fey, fiend, or undead creature automatically fails the saving throw. A creature that fails the saving throw is banished, being sent back to its home plane (if it isn’t there already). If they are already on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.

If damage from this spell reduces a creature to 0 hit points, the target is turned to ash and cannot be resurrected aside from a True Resurrection or Wish spell.

Miracle: If this is the first spell you cast this combat and you have 10 or fewer of your total hit points available, you may cast this spell as a 9th level spell with a 1st level spell slot.

This spell may only be cast once per day and may not be cast again until you finish a long rest.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the fire damage and radiant damage increases by 1d6 for each slot level above 6th.

* - (holy water and pinch of sulfur)

Spell Tags: Damage Banishment Special

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy)

Geburah777

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