You choose an area of stone or mud that you can see that fits within a 20-foot cube and is within range, nonmagical rock of any sort in the area becomes an equal shape and volume of thick, flowing mud that remains for the spell’s duration.
The rock in the spell’s area becomes muddy enough that creatures can sink into it. Each foot that a creature moves through the mud costs 4 feet of movement, and any creature on the ground when you cast the spell must make a Strength saving throw. A creature must also make the saving throw when it moves into the area for the first time on a turn or ends its turn there. On a failed save, a creature sinks into the mud and is restrained, though it can use an action to end the restrained condition on itself by pulling itself free of the mud.
* - (clay and water)
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