Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Buff (...)

You choose a creature that you can see within range and say one of the following swear words:

אוויל, אימבציל, אינפנטיל, בהמה, בור, בלתי שפוי, בן בליעל, ברברי, זאטוט, זרע עמלק, חוליגן, חלאה, חמור, חסר תקלה, חסר תרבות, טיפש, כסיל, ממזר, משוגע, נבלה, פושטק, פטפטן, פרחח, קשקשן, רפה שכל, שוטה.

Each word belongs to a different group of swear words as shown in the table below.

 

Crazy-related swear words

Evil-related

swear words

Young age-related swear words

Stupid-related swear words

ברברי

חלאה

אינפנטיל

כסיל

חסר תרבות

בן בליעל

זאטוט

טיפש

משוגע

ממזר

פרחח

אוויל

פטפטן

זרע עמלק

פושטק

בור

קשקשן

נבלה

 

רפה שכל

בלתי שפוי

 

 

חסר תקלה

בהמה

 

 

חמור

 חוליגן

 

 

אימבציל

 

 

 

שוטה

 

All stupid-related swear word force the target to make a Wisdom saving throw. On a failed save, the target's intelligence score decreases by 5 down to a minimum of 2 for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   

All young age-related swear words force the target to make a Wisdom saving throw. On a failed save, the target becomes 1d6 years younger down to a minimum of 10 years old for the duration.

All evil-related swear words force a target to make a Wisdom saving throw. On a failed save the target's alignment becomes Chaotic Evil for the duration. Evil-related swear words have no effect on evil-aligned creatures.

All crazy-related swear words force the target to make a Wisdom saving throw. On a failed save, the target rolls on the Short-Term Madness table in the Dungeon Master's Guide page 259. The effect lasts for the duration.

Each swear word has an additional effect in addition to the effect that its group gives it.

  • אוויל - The target must succeed on a Wisdom saving throw or take 1d12 psychic damage.
  • אימבציל - The target must succeed on a Wisdom saving throw or has disadvantage on its next attack roll.
  • אינפנטיל - The target must succeed on a Wisdom saving throw or be stunned for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   
  • בהמה - The target's type changes to beast and it also must make a Strength saving throw at the start of each of its turns for the duration. On a failed save the target falls prone.
  • בור - The target takes 5 + your spellcasting modifier psychic damage.
  • בלתי שפוי - The target must succeed on a wisdom saving throw or roll on the Indefinite Madness table in the Dungeon Master's Guide page 260. The effect lasts for the duration.
  • בן בליעל - The target must succeed on a Wisdom saving throw or attack the nearest creature on its next turn with its nonmagical melee weapon attack that does the most damage. If no creature is within the target's reach even after using all its speed or the target has no nonmagical melee weapon attacks, nothing happens.
  • ברברי - The target gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks for the duration.
  • זאטוט - The target must make a Wisdom saving throw. On a failed save, the target's intelligence score decreases by 3 down to a minimum of 2 for the duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • זרע עמלק - The target must make a wisdom saving throw. On a failed save, an invisible aura surrounds the target for the duration, giving the target a bad name by all creatures that try to interact with it. The target has disadvantage on all Charisma checks and Charisma saving throws and people will hate talking to the target for the duration.
  • חוליגן - The target must succeed on a Wisdom saving throw or become Chaotic Evil for the duration.
  • חלאה - The target must succeed on a Wisdom saving throw or lose all feelings of remorse, empathy, and guilt for the duration.
  • חמור - The target must make a Wisdom saving throw. On a failed save, the target can use its voice only to speak donkey sounds for the duration. The target hears itself normally and is not aware that anything he tries to say sounds just like donkey sounds.
  • חסר תקלה - The target must make a Wisdom saving throw. On a failed save, the target starts to scream without its control for the duration. While screaming, the target is not able to speak, and it is deafened. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • חסר תרבות - The target must make a Wisdom saving throw. On a failed save, the target tries to be hated by as much people as possible without physically harming them for the duration.
  • טיפש -  The target takes 1d6 psychic damage.
  • כסיל - The target takes 20 psychic damage but you must spend another spell slot at the spell's level.
  • ממזר - The target gains advantage on Charisma (deception) checks for the duration.
  • משוגע - The target must succeed on a Wisdom saving throw or roll on the Long-Term Madness table in the Dungeon Master's Guide page 260. The effect lasts for 1d10 x 10 hours.
  • נבלה - The target must make a Wisdom saving throw and take 2d12 necrotic damage on a failed save or half as much on a successful one.
  • פושטק - The target must succeed on a Wisdom saving throw or take 1d12 psychic damage.
  • פטפטן - The target must succeed on a Wisdom saving throw or lose the ability to stop talking for the duration. Once the target starts to talk, It won't be able to stop. The target is not aware of the effect until it starts to talk.
  • פרחח - The target takes 5 + your spellcasting modifier psychic damage.
  • קשקשן - The target must make a Wisdom saving throw. On a failed save, the target can't tell the truth for the duration.
  • רפה שכל - The target must succeed on a Wisdom saving throw or its intelligence modifier will decrease by 2 down to a minimum of -5.
  • שוטה - The target must succeed on a Wisdom saving throw or become frightened every time a fight begins for the duration. The target can repeat the saving throw every 1d4 + 1 rounds at the start of its turn, ending the effect on itself on a success.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2023 4:29:23 PM
16
0
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Spell Tags: Damage Buff Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy)

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