Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect
Teleportation

Rifts forms around yourself and a target you can see within range. That target must succeed on a Charisma Saving throw against the casters Spell Save DC (They can choose to fail). On a failed save, the target is pulled through the rift and is teleported to the casters location and the caster is teleported to the location the target once was.

Spell Tags: Teleportation

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Rogue (Legacy) - Arcane Trickster (Legacy)

dc466h4vwz

Comments

Posts Quoted:
Reply
Clear All Quotes