Level
2nd
Casting Time
1 Action
Range/Area
Self
(20 ft. *)
Components
V
Duration
3 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
Your body manages to concentrate your wild magic, unleashing it in the form of a green and black 20ft-radius-sphere of mist, in which yourself and 4 creatures of your choosing are healed, while hostile creatures are harmed. Upon cast, you and the 4 chosen creatures are healed for 2d10 hit points, while hostile creatures take the same amount as necrotic damage. For each turn they begin in the sphere, the 4 creatures will heal for 1d10 hit points, and hostile creatures will take the 1d10 necrotic damage, calculated individually.
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