Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V
Duration
3 Rounds
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

The spell DOPPEL ARROW will summon an astral arrow/bolt that is an exact replica of the arrow or bolt being held in the bow/crossbow. The weapon will attack your opponent at a delayed rate, allowing for another strike that deals half the damage as the original. 

To cast this spell, you must use it before attacking your opponent. Upon a miss, the astral arrow will also miss it's intended target. The Astral Arrows will deal the same amount of damage as the first successful shot in psychic damage. The Astral Arrow will only fly toward the opponent on their turn, before an action is taken, the opponent can roll for a dexterity saving throw of 13 or higher to dodge the attack. 

Divine Smite and other enhancements will not add damage to the astral arrow, dealing base damage from the initial attack. It cannot be broken, HOWEVER it can be counter spelled. Upon casting it will last for 3 of your turns and copy any arrows you ready to fire, unless dispelled manually or by counter spell. It cannot be broken or interacted with otherwise and will remain close to the caster at all times apart from when striking the enemy, moving along with their movements on a delay. 


Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2023 4:47:22 AM
8
1
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Coming Soon

Available For: Ranger (Legacy) Cleric (Legacy) - Arcana Domain Sorcerer (Legacy) - Divine Soul Wizard (Legacy) - School of Conjuration (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

MimikryRose

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