Level
3rd
Casting Time
1 Action
Range/Area
75 ft.
(15 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
With the snap of your fingers, a spark emerges . Each creature in a 15-foot-radius sphere centered on that point must make an Intelligence saving throw. A target takes 4d8 psychic damage on a failed save, or half as much damage on a successful one.
On a failed save, for the next minute, the target has disadvantage on their next saving throw it makes.