Level
1st
Casting Time
1 Action Ritual
Range/Area
30 ft.
Components
S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
CON Save
Damage/Effect
Poisoned

You attempt to "charm" a humanoid you can see within range through the use of drink. It must make a Construction saving throw, and does so with advantage if you or your companions are fighting it and disadvantage if it is already or has been drinking. If it fails the saving throw, it is poisoned by you until the spell ends or until you or your companions do anything harmful to it. The poisoned creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was poisoned by you, unless it was drinking at the same time.

Note: Creatures that are resistant/immune to charm are effected by this spell. Instead creatures that are resistant/immune to poison get the advantages instead.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

* - (A single shot of sprits which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
3/10/2023 11:34:52 AM
14
0
--
Coming Soon
3/10/2023 11:38:01 AM
10
0
2
Coming Soon

Spell Tags: Social Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ForeverBM

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