A Creature you can see makes a Wis. save. If they fail, your target and yourself must spend your actions and movement to begin to break into a dance whatever dance this may be can be of your choice same with the challenged target. You must each make performance checks opposing each other, this goes on for the next 5 turns, but it can be cut short by either character winning each of said competition, if it ends as a tie the counter goes down by 1 to a final match if you get the same value you must retry on your following turn. Roll a D4 to determine the effects of the loser. 2d8 + The Original Spell casters Ability Modifier Psychic Damage dealt to the loser, The Losers Pants/Skirt/ if they are wearing no leggins reroll on this table, The loser is forced to cry for the remainder of the spells duration, Winner gets a randomly determined item from the loser’s bag worth 50 Gp or less.
If the user tries to attack the charmed target, or if a friendly creature tries to harm the target, or if you end your turn more than 30 feet away from the target, the spell ends.
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