A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a high-pitched hiss into an explosion of sticky webs. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 force damage on a failed save, or half as much damage on a successful one.
The webbing gunks up everything within radius & more so at the epicenter, stopping even the mightiest warrior from moving, the webbing is thick and rubbery and is resistant to slashing damage, although it can be burned away it would still take several turns to clear the area completely. Movement from one 5 foot area to the next requires a sucessful strength vs a DC 18
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
The spell's damage increases by 1d6 when you reach 5th level (4d6), 10th level (5d6), 15th level (6d6) and 20th level (7d6).
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