You tap into the primal forces of chaos and unleash them in a devastating blast of energy. A sphere of chaotic energy with a radius of 60 feet centered on a point you choose within range erupts from the ground, causing destruction and mayhem to all creatures within its area. All creatures within the sphere must make a DC 20 Constitution saving throw. Creatures that fail the saving throw take 100 points of force damage, and they become afflicted by a random form of chaos for 1 minute (as detailed in the Dungeon Master's Guide). Creatures that succeed the saving throw take half damage and are not affected by chaos. At Higher Levels: When you cast this spell using a 10th-level spell slot or higher, the damage increases by 25 points for each level above 9th.
* - (A rare gemstone worth at least 5,000 gp)
Level
9th
Casting Time
1 Action
Range/Area
120 ft.
(60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
-
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Posted Mar 11, 2023Thats a powerful spell!!