Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
24 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

You touch a container of clean water up to 10 gallons in size and transmute the water into wine.  This spell may not target a creature or object other than clean water stored in a container.  If a creature or object is targeted the spell instantly fails and the spell slot is consumed. 

At higher levels, the quality of the wine improves.  Starting at 5th level and above, the quality of the wine becomes increasingly delicious and potent.  Any willing creature who drinks the wine must make a constitution saving throw with a DC of 15 or higher.  On a failed throw, the creature becomes intoxicated for 1d4 hours and has disadvantage on all spell and attack rolls, as well as ability checks, and is slowed to half their movement speed.  If the creature is not willing, the wine turns back into water and has no effect.

At the end of the 24 hour period, the wine turns back into clean water in the same container.  Any water drunk as wine is lost and is not replenished at the end of the spell.

* - (A container of water)

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) - School of Transmutation (Legacy)

Fatesway

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