You beseech the spirits of nature to protect an outdoor or underground area of your choosing. The area can be as small as a 30 foot cube or as large as a 90 foot cube. building and other like minded structures are not included in the affected area. If you cast this spell in the same area for over a year the spell will last until it is dispelled by other means, such as the dispel magic spell.
The spell will create the following effects within the area you cast it on. When the spell is cast, you can specify creatures as your friends who are not affected by the spells effects. You can also create a password, when which spoken aloud by a creature will be immune to the spells effects.
The affected area radiates magic. If a creature casts for example dispel magic, it only removes one of the following effects no the entire area covered. The original spell caster chooses when the effect will end, only when all the spell's effects are gone the spell is fully dispelled.
Primary Spell effects:
Solid Fog: You can fill any number of 5-foot squares on the ground with thick fog making it heavily obscured terrain. The fog reaches 10 feet high. In addition, every foot of movement through the fog costs 2 extra feet. To a creature immune to this effect, the fog obscures nothing and looks like soft mist, with motes of green light floating in the air.
Grasping Undergrowth: You can fill any number of 5-foot squares on the ground that aren’t filled with fog with grasping weeds and vines, as if they were affected by the entangle spell. To a creature immune to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Guardians of the Grove: You can animate up to four trees in your area, causing them to uproot themselves from the ground. These trees have the same statistics as an awakened tree, which appears in the Monster manual sourcebook. They cannot speak and their bark is covered with druidic runes. If any creature not immune to this effect enters the warded area, the guardians will fight until they have driven off or slain the intruders. The guardians also obey your spoken commands that you issue while in the area. If you don’t give them commands and no intruders are present, the guardians will do nothing. The guardians also can’t leave the warded area. When the spell ends, the magic animating them disappears, and the trees will try to take root again if possible.
Additional Spell Effect. You can place one of the following effects in the warded area.
- A constant gust of wind in two locations of your choice.
- The spell Spike growth in one location of your choice.
- Effects like the Wind wall in two locations of your choice
If any creature is immune to either of these effects, the winds are a fragrant, gentle breeze and the area of spike growth are harmless.
* - (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon)