Seven prismatic spheres of light appear and orbit your wrist until the spell ends. You can use a bonus action to snap your fingers, sending one of the spheres streaking toward one creature or object within 120 feet of you. When you do so, make a ranged spell attack. On a hit, roll a d10 on the table below to determine the damage type, and the target takes 12d4 points of the corresponding type. Whether you hit or miss, the sphere vanishes. The spell ends early if you expend the last sphere
| Die number | damage type |
|---|---|
| 1 | Acid |
| 2 | Cold |
| 3 | Fire |
| 4 | Force |
| 5 | Lightning |
| 6 | Necrotic |
| 7 | Poison |
| 8 | Psychic |
| 9 | Radiant |
| 10 | Thunder |
If you have four or more spheres remaining, they shed bright light in a 30-foot radius and dim light for an additional 30 feet. If you have one to three motes remaining, they shed dim light in a 30-foot radius.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the number of motes created increases by two for each slot level above 7th.
Previous Versions
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7/6/2022 1:23:09 PM
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1
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Coming Soon
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3/12/2023 1:20:20 PM
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9
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0
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Coming Soon
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