Level
6th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
None
Damage/Effect
All (...)

A beam of multicolored light flashes out from your hand in a 5-foot-wide, 60-foot-long line each color has a different effect. Roll a d4 for each target to determine which color affects it.

1-White: The target must make a Constitution saving throw, taking 6d8 radiant damage and being blinded until your next turn on a failed save, or half as much damage and isn't blinded on a successful one.

2-Green: The target must make a Dexterity saving throw, taking 6d8 acid damage and another 3d8 acid damage at the end of its next turn on a failed save, or half as much initial damage and no additional damage on the end of its next turn on a successful one.

3-Blue: The target must make an Intelligence saving throw, taking 6d8 psychic damage and having its speed reduced to 0 on a failed save, or half as much damage and no speed reduction on a successful one.

4-Violet: The target must make a Wisdom saving throw. On a failure, the target takes 6d8 force damage, as well as a -2 penalty to AC and Dexterity Saving Throws, can't use Reactions, and on its turn, it can use either an action or a bonus action, not both, as well as being unable to make more than one melee or ranged attack. On a failed save, the target takes half as much damage and no other effects.

You can create a new line of light as your action on any turn until the spell ends.

For the duration, a mote of brilliant multicolored light shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

* - (a prism)

Previous Versions

Name Date Modified Views Adds Version Actions
7/6/2022 1:22:02 PM
5
1
1
Coming Soon
3/12/2023 1:21:11 PM
8
2
6
Coming Soon

Spell Tags: Damage Debuff

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Disgruntled_Horned_Devil

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