Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (5 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Divination
Attack/Save
CON Save
Damage/Effect
Radiant

"If there was no light, there wouldn't be shadows... Twilight is my friend" - Cole Ostamie

A violet beam of pale light shines down in a 5-foot-radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.

When a creature enters the spell’s area for the first time on a turn or starts its turn there, it is engulfed in violet flames that cause burning pain, and it must make a Constitution saving throw. It takes 3d10 radiant damage on a failed save, or half as much damage on a successful one.

On each of your turns after you cast this spell, you can use a bonus action to move the beam up to 30 feet in any direction.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2023 8:51:11 PM
2
0
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Coming Soon

Available For: Cleric (Legacy) - Death Domain Cleric (Legacy) - Twilight Domain Paladin (Legacy) - Oathbreaker Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy)

KegManPlays

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