Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Psychic

You subtly bend time around a pair of creatures. One target of the spell must make an Intelligence saving throw. On a failure, the target suffers 1d4 psychic damage and cannot take reactions until the end of your next turn. Additionally, a creature of your choice within 10 feet of the target may move 10 feet without using a reaction. This creature may take this movement regardless of whether or not the target of the spell makes their saving throw.

Available For: Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

WMFREN

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