You attempt to take control of a spelljamming ship that you can see within range. Its spelljammer must succeed on a Wisdom saving throw. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. If the spelljammer fails the saving throw you take control of the ship as if you were its spelljammer. You cannot control the ship in anyway other than its spelljammer would normally be able. Your control cannot be broken by a spelljamming duel.
At Higher Levels. When you cast this spell with a 9th-level spell slot, the duration is concentration, up to 8 hours. When you cast this spell with a 10th-level spell slot, the duration is concentration, up to 24 hours. When you cast this spell with a 11th-level spell slot or higher, the duration is concentration, up to 1 year.
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