Choose one of the following damage types: acid, cold, fire, lightning, or thunder. You create a floating, spectral weapon within range that lasts up to 1 minute, or when concentration is broken. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes damage of the chosen type equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose, however no matter the form the damage does not change.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.
* - (a weapon)
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