Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Conjuration
Attack/Save
Melee
Damage/Effect
Cold

Choose one of the following damage types: acid, cold, fire, lightning, or thunder. You create a floating, spectral weapon within range that lasts up to 1 minute, or when concentration is broken. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes damage of the chosen type equal to 1d8 + your spellcasting ability modifier.

As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.

The weapon can take whatever form you choose, however no matter the form the damage does not change.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd.

* - (a weapon)

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

cxevan7

Comments

Posts Quoted:
Reply
Clear All Quotes