Level
2nd
Casting Time
1 Action
Range/Area
Self
(60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Dexterity saving throw DC11. A creature takes 2d8 cold damage on a failed save, or half as much damage on a successful one.
A creature that fils it's saving throw is considered Restrained until it breaks free.
* - (a small crystal or glass cone)
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