Level
2nd
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold

A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Dexterity saving throw DC11. A creature takes 2d8 cold damage on a failed save, or half as much damage on a successful one.

A creature that fils it's saving throw is considered Restrained until it breaks free.

* - (a small crystal or glass cone)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade Warlock (Legacy) - The Genie Warlock (Legacy) - The Fathomless Artificer (Legacy) - Artillerist (Legacy)

Arilliams

Comments

Posts Quoted:
Reply
Clear All Quotes