A barrage of humanoid possibilities ripped from dying timelines rush through a column 60 feet long and 15 feet wide, the column blasts out from you horizontally in a direction you choose. Each creature in the column must make a Dexterity saving throw. A creature takes 6d8 force damage on a failed save, or half as much damage on a successful one. Additionally a creature who fails the save becomes frightened until the end of their next turn. While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on its turn.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Previous Versions
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3/15/2023 1:11:59 AM
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1
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Coming Soon
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