You beseech a god of justice, judgement, or vengeance (you choose a god who resides over one of the above 3 domains) to smite an enemy for their sins. Choose a target within range. The target sees a vision of the god you asked for. The target must make a charisma saving throw. The target makes the saving throw with disadvantage if they are of a religion or creature type that is opposed by the god you asked for. On a failure, the target takes 8d10 fire damage and have their armor class reduced by 2 for 1 minute. On a success, the target takes half damage and does not suffer the penalty to armor class. This spell ignores resistance to fire damage but not immunity.
At higher levels: For each spell slot above 6th level used to cast this spell, the damage increases by 1d10.
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