Level
6th
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Bludgeoning

You summon a Blue Whale in an unoccupied space you can see within range. The whale behaves according to its nature under the DM's control and remains for 1 hour, after which it disappears.

If the whale appears in the air, it falls. Huge or smaller creatures underneath it must succeed on a DC 15 Dexterity saving throw. On a failed save, a creature takes 20d6 nonmagical bludgeoning damage and is knocked prone underneath the whale's body. On a successful save, a creature can move up to half its speed to get away from under the whale. A creature that chooses not to move or can't move far enough suffers the consequences of a failed saving throw.

* - (a piece of whale bone)

Spell Tags: Summoning

Available For: Druid (Legacy) Wizard (Legacy)

LegendaryKiwi

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