Level
9th
Casting Time
1 Action
Range/Area
30 ft.
Components
None
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect
One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. until the spell ends the charmed target believes everything you say. the spell ends if you tell the charmed target something that contradicts the creature's natural inclinations, alignment, or beliefs or would obviously kill them like how much the creature enjoys dousing itself in acid,.
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