You emanate an aberrant aura that suffocates normal existence. Abberations are immune to this. When a creature moves within 15feet of you or starts its turn there. It must make a charisma saving throw. A creature takes 4d8 force damage on a failed save, or half as much on a success. A creature takes an additional 1d8 of it is in dim light or darkness, or 2d8 if it is invisible or in magical darkness.
Additionally until the end of its next turn a creature that failed is ailed by the aura: It must spend 2 feet for every 1 foot they take closer to you. A creature in dim light or darkness is 4 feet for every 1 they take and creatures in magical darkness cant move.
At High Levels: When you cast this spell at 5th slot or higher the force damage increases by 1d10 for each spell slot expended.
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